![]() ![]() This method has no manifold or face orientation requirements. Any voxel identified as interior is likely to fill holes, allowing subsequent flood-įilling steps to identify more interior voxels. The growing step uses a relatively computation-intensive process toĬheck for interior voxels in all neighbors to those already identified. ![]() Voxels from the outside so that unreached voxels are marked as part of the interior region. It then alternates flood-filling and growing steps. Part of the interior region all voxels intersecting with a mesh face. First, it uses surface voxelization to classify as Interior region of the mesh, but that have face orientation consistent enough so filling them is possible. This method works for meshes where holes could make the flood-filling step reach the 2 : Imperfect mesh (flood fill + growing). Otherwise, flood-filling reaches the interior region andĬreates inaccurate segmentation. without holes up to the voxelization resolution. Method works so long as the mesh is watertight, i.e. Finally, all unreached voxels are marked as part of the interior region. Outside, marking all reached voxels as part of the exterior region of the model. The method uses surface voxelization to classify as part of the interior region all voxels intersecting with a mesh face. The mesh can have degenerated faces, wrong face orientation, self-intersection, etc. meshes for whichįaces completely separate the interior region of the mesh from the exterior. ![]() This method works for watertight meshes, i.e. Significantly longer and prevent successful skeleton embedding. If mesh conditions are not respected, the segmentation is likely to be wrong. It segments the interior region of the mesh from the exterior using a pseudo. Watertight, 2-manifold and without self-intersection or interior/hidden geometry. This method works for perfect meshes, i.e. Available algorithms are: 0 : Perfect mesh (no voxelization). Specifies which segmentation algorithm to use to determine what is inside the mesh and what is outside the mesh. When specified, the query command merges selected meshes together and returns a Python object representing the merged mesh. In query mode, return type is based on queried This command is used to embed a skeleton inside meshes.
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